// -*- mode:c++; tab-width:2; indent-tabs-mode:nil; c-basic-offset:2 -*- #ifndef __ZXING_COMMON_DETECTOR_MATHUTILS_H__ #define __ZXING_COMMON_DETECTOR_MATHUTILS_H__ /* * Copyright 2012 ZXing authors All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include namespace zxing { namespace common { namespace detector { class MathUtils { private: MathUtils(); ~MathUtils(); public: /** * Ends up being a bit faster than {@link Math#round(float)}. This merely rounds its * argument to the nearest int, where x.5 rounds up to x+1. */ static inline int round(float d) { return (int)(d + 0.5f); } static inline float distance(float aX, float aY, float bX, float bY) { float xDiff = aX - bX; float yDiff = aY - bY; return sqrt(xDiff * xDiff + yDiff * yDiff); } static inline float distance(int aX, int aY, int bX, int bY) { int xDiff = aX - bX; int yDiff = aY - bY; return sqrt(float(xDiff * xDiff + yDiff * yDiff)); } }; } } } #endif