/* -*-C-*- ******************************************************************************** * * File: blobs.c (Formerly blobs.c) * Description: Blob definition * Author: Mark Seaman, OCR Technology * Created: Fri Oct 27 15:39:52 1989 * Modified: Thu Mar 28 15:33:26 1991 (Mark Seaman) marks@hpgrlt * Language: C * Package: N/A * Status: Experimental (Do Not Distribute) * * (c) Copyright 1989, Hewlett-Packard Company. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * *********************************************************************************/ /*---------------------------------------------------------------------- I n c l u d e s ----------------------------------------------------------------------*/ // Include automatically generated configuration file if running autoconf. #ifdef HAVE_CONFIG_H #include "config_auto.h" #endif #include "blobs.h" #include "ccstruct.h" #include "clst.h" #include "cutil.h" #include "emalloc.h" #include "helpers.h" #include "linlsq.h" #include "ndminx.h" #include "normalis.h" #include "ocrblock.h" #include "ocrrow.h" #include "points.h" #include "polyaprx.h" #include "structures.h" #include "werd.h" using tesseract::CCStruct; // A Vector representing the "vertical" direction when measuring the // divisiblity of blobs into multiple blobs just by separating outlines. // See divisible_blob below for the use. const TPOINT kDivisibleVerticalUpright(0, 1); // A vector representing the "vertical" direction for italic text for use // when separating outlines. Using it actually deteriorates final accuracy, // so it is only used for ApplyBoxes chopping to get a better segmentation. const TPOINT kDivisibleVerticalItalic(1, 5); /*---------------------------------------------------------------------- F u n c t i o n s ----------------------------------------------------------------------*/ CLISTIZE(EDGEPT); // Returns true when the two line segments cross each other. // (Moved from outlines.cpp). // Finds where the projected lines would cross and then checks to see if the // point of intersection lies on both of the line segments. If it does // then these two segments cross. /* static */ bool TPOINT::IsCrossed(const TPOINT& a0, const TPOINT& a1, const TPOINT& b0, const TPOINT& b1) { int b0a1xb0b1, b0b1xb0a0; int a1b1xa1a0, a1a0xa1b0; TPOINT b0a1, b0a0, a1b1, b0b1, a1a0; b0a1.x = a1.x - b0.x; b0a0.x = a0.x - b0.x; a1b1.x = b1.x - a1.x; b0b1.x = b1.x - b0.x; a1a0.x = a0.x - a1.x; b0a1.y = a1.y - b0.y; b0a0.y = a0.y - b0.y; a1b1.y = b1.y - a1.y; b0b1.y = b1.y - b0.y; a1a0.y = a0.y - a1.y; b0a1xb0b1 = CROSS(b0a1, b0b1); b0b1xb0a0 = CROSS(b0b1, b0a0); a1b1xa1a0 = CROSS(a1b1, a1a0); // For clarity, we want CROSS(a1a0,a1b0) here but we have b0a1 instead of a1b0 // so use -CROSS(a1b0,b0a1) instead, which is the same. a1a0xa1b0 = -CROSS(a1a0, b0a1); return ((b0a1xb0b1 > 0 && b0b1xb0a0 > 0) || (b0a1xb0b1 < 0 && b0b1xb0a0 < 0)) && ((a1b1xa1a0 > 0 && a1a0xa1b0 > 0) || (a1b1xa1a0 < 0 && a1a0xa1b0 < 0)); } // Consume the circular list of EDGEPTs to make a TESSLINE. TESSLINE* TESSLINE::BuildFromOutlineList(EDGEPT* outline) { TESSLINE* result = new TESSLINE; result->loop = outline; if (outline->src_outline != NULL) { // ASSUMPTION: This function is only ever called from ApproximateOutline // and therefore either all points have a src_outline or all do not. // Just as SetupFromPos sets the vectors from the vertices, setup the // step_count members to indicate the (positive) number of original // C_OUTLINE steps to the next vertex. EDGEPT* pt = outline; do { pt->step_count = pt->next->start_step - pt->start_step; if (pt->step_count < 0) pt->step_count += pt->src_outline->pathlength(); pt = pt->next; } while (pt != outline); } result->SetupFromPos(); return result; } // Copies the data and the outline, but leaves next untouched. void TESSLINE::CopyFrom(const TESSLINE& src) { Clear(); topleft = src.topleft; botright = src.botright; start = src.start; is_hole = src.is_hole; if (src.loop != NULL) { EDGEPT* prevpt = NULL; EDGEPT* newpt = NULL; EDGEPT* srcpt = src.loop; do { newpt = new EDGEPT(*srcpt); if (prevpt == NULL) { loop = newpt; } else { newpt->prev = prevpt; prevpt->next = newpt; } prevpt = newpt; srcpt = srcpt->next; } while (srcpt != src.loop); loop->prev = newpt; newpt->next = loop; } } // Deletes owned data. void TESSLINE::Clear() { if (loop == NULL) return; EDGEPT* this_edge = loop; do { EDGEPT* next_edge = this_edge->next; delete this_edge; this_edge = next_edge; } while (this_edge != loop); loop = NULL; } // Normalize in-place using the DENORM. void TESSLINE::Normalize(const DENORM& denorm) { EDGEPT* pt = loop; do { denorm.LocalNormTransform(pt->pos, &pt->pos); pt = pt->next; } while (pt != loop); SetupFromPos(); } // Rotates by the given rotation in place. void TESSLINE::Rotate(const FCOORD rot) { EDGEPT* pt = loop; do { int tmp = static_cast(floor(pt->pos.x * rot.x() - pt->pos.y * rot.y() + 0.5)); pt->pos.y = static_cast(floor(pt->pos.y * rot.x() + pt->pos.x * rot.y() + 0.5)); pt->pos.x = tmp; pt = pt->next; } while (pt != loop); SetupFromPos(); } // Moves by the given vec in place. void TESSLINE::Move(const ICOORD vec) { EDGEPT* pt = loop; do { pt->pos.x += vec.x(); pt->pos.y += vec.y(); pt = pt->next; } while (pt != loop); SetupFromPos(); } // Scales by the given factor in place. void TESSLINE::Scale(float factor) { EDGEPT* pt = loop; do { pt->pos.x = static_cast(floor(pt->pos.x * factor + 0.5)); pt->pos.y = static_cast(floor(pt->pos.y * factor + 0.5)); pt = pt->next; } while (pt != loop); SetupFromPos(); } // Sets up the start and vec members of the loop from the pos members. void TESSLINE::SetupFromPos() { EDGEPT* pt = loop; do { pt->vec.x = pt->next->pos.x - pt->pos.x; pt->vec.y = pt->next->pos.y - pt->pos.y; pt = pt->next; } while (pt != loop); start = pt->pos; ComputeBoundingBox(); } // Recomputes the bounding box from the points in the loop. void TESSLINE::ComputeBoundingBox() { int minx = MAX_INT32; int miny = MAX_INT32; int maxx = -MAX_INT32; int maxy = -MAX_INT32; // Find boundaries. start = loop->pos; EDGEPT* this_edge = loop; do { if (!this_edge->IsHidden() || !this_edge->prev->IsHidden()) { if (this_edge->pos.x < minx) minx = this_edge->pos.x; if (this_edge->pos.y < miny) miny = this_edge->pos.y; if (this_edge->pos.x > maxx) maxx = this_edge->pos.x; if (this_edge->pos.y > maxy) maxy = this_edge->pos.y; } this_edge = this_edge->next; } while (this_edge != loop); // Reset bounds. topleft.x = minx; topleft.y = maxy; botright.x = maxx; botright.y = miny; } // Computes the min and max cross product of the outline points with the // given vec and returns the results in min_xp and max_xp. Geometrically // this is the left and right edge of the outline perpendicular to the // given direction, but to get the distance units correct, you would // have to divide by the modulus of vec. void TESSLINE::MinMaxCrossProduct(const TPOINT vec, int* min_xp, int* max_xp) const { *min_xp = MAX_INT32; *max_xp = MIN_INT32; EDGEPT* this_edge = loop; do { if (!this_edge->IsHidden() || !this_edge->prev->IsHidden()) { int product = CROSS(this_edge->pos, vec); UpdateRange(product, min_xp, max_xp); } this_edge = this_edge->next; } while (this_edge != loop); } TBOX TESSLINE::bounding_box() const { return TBOX(topleft.x, botright.y, botright.x, topleft.y); } #ifndef GRAPHICS_DISABLED void TESSLINE::plot(ScrollView* window, ScrollView::Color color, ScrollView::Color child_color) { if (is_hole) window->Pen(child_color); else window->Pen(color); window->SetCursor(start.x, start.y); EDGEPT* pt = loop; do { bool prev_hidden = pt->IsHidden(); pt = pt->next; if (prev_hidden) window->SetCursor(pt->pos.x, pt->pos.y); else window->DrawTo(pt->pos.x, pt->pos.y); } while (pt != loop); } #endif // GRAPHICS_DISABLED // Returns the first non-hidden EDGEPT that has a different src_outline to // its predecessor, or, if all the same, the lowest indexed point. EDGEPT* TESSLINE::FindBestStartPt() const { EDGEPT* best_start = loop; int best_step = loop->start_step; // Iterate the polygon. EDGEPT* pt = loop; do { if (pt->IsHidden()) continue; if (pt->prev->IsHidden() || pt->prev->src_outline != pt->src_outline) return pt; // Qualifies as the best. if (pt->start_step < best_step) { best_step = pt->start_step; best_start = pt; } } while ((pt = pt->next) != loop); return best_start; } // Iterate the given list of outlines, converting to TESSLINE by polygonal // approximation and recursively any children, returning the current tail // of the resulting list of TESSLINEs. static TESSLINE** ApproximateOutlineList(bool allow_detailed_fx, C_OUTLINE_LIST* outlines, bool children, TESSLINE** tail) { C_OUTLINE_IT ol_it(outlines); for (ol_it.mark_cycle_pt(); !ol_it.cycled_list(); ol_it.forward()) { C_OUTLINE* outline = ol_it.data(); if (outline->pathlength() > 0) { TESSLINE* tessline = ApproximateOutline(allow_detailed_fx, outline); tessline->is_hole = children; *tail = tessline; tail = &tessline->next; } if (!outline->child()->empty()) { tail = ApproximateOutlineList(allow_detailed_fx, outline->child(), true, tail); } } return tail; } // Factory to build a TBLOB from a C_BLOB with polygonal approximation along // the way. If allow_detailed_fx is true, the EDGEPTs in the returned TBLOB // contain pointers to the input C_OUTLINEs that enable higher-resolution // feature extraction that does not use the polygonal approximation. TBLOB* TBLOB::PolygonalCopy(bool allow_detailed_fx, C_BLOB* src) { TBLOB* tblob = new TBLOB; ApproximateOutlineList(allow_detailed_fx, src->out_list(), false, &tblob->outlines); return tblob; } // Factory builds a blob with no outlines, but copies the other member data. TBLOB* TBLOB::ShallowCopy(const TBLOB& src) { TBLOB* blob = new TBLOB; blob->denorm_ = src.denorm_; return blob; } // Normalizes the blob for classification only if needed. // (Normally this means a non-zero classify rotation.) // If no Normalization is needed, then NULL is returned, and the input blob // can be used directly. Otherwise a new TBLOB is returned which must be // deleted after use. TBLOB* TBLOB::ClassifyNormalizeIfNeeded() const { TBLOB* rotated_blob = NULL; // If necessary, copy the blob and rotate it. The rotation is always // +/- 90 degrees, as 180 was already taken care of. if (denorm_.block() != NULL && denorm_.block()->classify_rotation().y() != 0.0) { TBOX box = bounding_box(); int x_middle = (box.left() + box.right()) / 2; int y_middle = (box.top() + box.bottom()) / 2; rotated_blob = new TBLOB(*this); const FCOORD& rotation = denorm_.block()->classify_rotation(); // Move the rotated blob back to the same y-position so that we // can still distinguish similar glyphs with differeny y-position. float target_y = kBlnBaselineOffset + (rotation.y() > 0 ? x_middle - box.left() : box.right() - x_middle); rotated_blob->Normalize(NULL, &rotation, &denorm_, x_middle, y_middle, 1.0f, 1.0f, 0.0f, target_y, denorm_.inverse(), denorm_.pix()); } return rotated_blob; } // Copies the data and the outline, but leaves next untouched. void TBLOB::CopyFrom(const TBLOB& src) { Clear(); TESSLINE* prev_outline = NULL; for (TESSLINE* srcline = src.outlines; srcline != NULL; srcline = srcline->next) { TESSLINE* new_outline = new TESSLINE(*srcline); if (outlines == NULL) outlines = new_outline; else prev_outline->next = new_outline; prev_outline = new_outline; } denorm_ = src.denorm_; } // Deletes owned data. void TBLOB::Clear() { for (TESSLINE* next_outline = NULL; outlines != NULL; outlines = next_outline) { next_outline = outlines->next; delete outlines; } } // Sets up the built-in DENORM and normalizes the blob in-place. // For parameters see DENORM::SetupNormalization, plus the inverse flag for // this blob and the Pix for the full image. void TBLOB::Normalize(const BLOCK* block, const FCOORD* rotation, const DENORM* predecessor, float x_origin, float y_origin, float x_scale, float y_scale, float final_xshift, float final_yshift, bool inverse, Pix* pix) { denorm_.SetupNormalization(block, rotation, predecessor, x_origin, y_origin, x_scale, y_scale, final_xshift, final_yshift); denorm_.set_inverse(inverse); denorm_.set_pix(pix); // TODO(rays) outline->Normalize is more accurate, but breaks tests due // the changes it makes. Reinstate this code with a retraining. // The reason this change is troublesome is that it normalizes for the // baseline value computed independently at each x-coord. If the baseline // is not horizontal, this introduces shear into the normalized blob, which // is useful on the rare occasions that the baseline is really curved, but // the baselines need to be stabilized the rest of the time. #if 0 for (TESSLINE* outline = outlines; outline != NULL; outline = outline->next) { outline->Normalize(denorm_); } #else denorm_.LocalNormBlob(this); #endif } // Rotates by the given rotation in place. void TBLOB::Rotate(const FCOORD rotation) { for (TESSLINE* outline = outlines; outline != NULL; outline = outline->next) { outline->Rotate(rotation); } } // Moves by the given vec in place. void TBLOB::Move(const ICOORD vec) { for (TESSLINE* outline = outlines; outline != NULL; outline = outline->next) { outline->Move(vec); } } // Scales by the given factor in place. void TBLOB::Scale(float factor) { for (TESSLINE* outline = outlines; outline != NULL; outline = outline->next) { outline->Scale(factor); } } // Recomputes the bounding boxes of the outlines. void TBLOB::ComputeBoundingBoxes() { for (TESSLINE* outline = outlines; outline != NULL; outline = outline->next) { outline->ComputeBoundingBox(); } } // Returns the number of outlines. int TBLOB::NumOutlines() const { int result = 0; for (TESSLINE* outline = outlines; outline != NULL; outline = outline->next) ++result; return result; } /********************************************************************** * TBLOB::bounding_box() * * Compute the bounding_box of a compound blob, defined to be the * bounding box of the union of all top-level outlines in the blob. **********************************************************************/ TBOX TBLOB::bounding_box() const { if (outlines == NULL) return TBOX(0, 0, 0, 0); TESSLINE *outline = outlines; TBOX box = outline->bounding_box(); for (outline = outline->next; outline != NULL; outline = outline->next) { box += outline->bounding_box(); } return box; } // Finds and deletes any duplicate outlines in this blob, without deleting // their EDGEPTs. void TBLOB::EliminateDuplicateOutlines() { for (TESSLINE* outline = outlines; outline != NULL; outline = outline->next) { TESSLINE* last_outline = outline; for (TESSLINE* other_outline = outline->next; other_outline != NULL; last_outline = other_outline, other_outline = other_outline->next) { if (outline->SameBox(*other_outline)) { last_outline->next = other_outline->next; // This doesn't leak - the outlines share the EDGEPTs. other_outline->loop = NULL; delete other_outline; other_outline = last_outline; // If it is part of a cut, then it can't be a hole any more. outline->is_hole = false; } } } } // Swaps the outlines of *this and next if needed to keep the centers in // increasing x. void TBLOB::CorrectBlobOrder(TBLOB* next) { TBOX box = bounding_box(); TBOX next_box = next->bounding_box(); if (box.x_middle() > next_box.x_middle()) { Swap(&outlines, &next->outlines); } } #ifndef GRAPHICS_DISABLED void TBLOB::plot(ScrollView* window, ScrollView::Color color, ScrollView::Color child_color) { for (TESSLINE* outline = outlines; outline != NULL; outline = outline->next) outline->plot(window, color, child_color); } #endif // GRAPHICS_DISABLED // Computes the center of mass and second moments for the old baseline and // 2nd moment normalizations. Returns the outline length. // The input denorm should be the normalizations that have been applied from // the image to the current state of this TBLOB. int TBLOB::ComputeMoments(FCOORD* center, FCOORD* second_moments) const { // Compute 1st and 2nd moments of the original outline. LLSQ accumulator; TBOX box = bounding_box(); // Iterate the outlines, accumulating edges relative the box.botleft(). CollectEdges(box, NULL, &accumulator, NULL, NULL); *center = accumulator.mean_point() + box.botleft(); // The 2nd moments are just the standard deviation of the point positions. double x2nd = sqrt(accumulator.x_variance()); double y2nd = sqrt(accumulator.y_variance()); if (x2nd < 1.0) x2nd = 1.0; if (y2nd < 1.0) y2nd = 1.0; second_moments->set_x(x2nd); second_moments->set_y(y2nd); return accumulator.count(); } // Computes the precise bounding box of the coords that are generated by // GetEdgeCoords. This may be different from the bounding box of the polygon. void TBLOB::GetPreciseBoundingBox(TBOX* precise_box) const { TBOX box = bounding_box(); *precise_box = TBOX(); CollectEdges(box, precise_box, NULL, NULL, NULL); precise_box->move(box.botleft()); } // Adds edges to the given vectors. // For all the edge steps in all the outlines, or polygonal approximation // where there are no edge steps, collects the steps into x_coords/y_coords. // x_coords is a collection of the x-coords of vertical edges for each // y-coord starting at box.bottom(). // y_coords is a collection of the y-coords of horizontal edges for each // x-coord starting at box.left(). // Eg x_coords[0] is a collection of the x-coords of edges at y=bottom. // Eg x_coords[1] is a collection of the x-coords of edges at y=bottom + 1. void TBLOB::GetEdgeCoords(const TBOX& box, GenericVector >* x_coords, GenericVector >* y_coords) const { GenericVector empty; x_coords->init_to_size(box.height(), empty); y_coords->init_to_size(box.width(), empty); CollectEdges(box, NULL, NULL, x_coords, y_coords); // Sort the output vectors. for (int i = 0; i < x_coords->size(); ++i) (*x_coords)[i].sort(); for (int i = 0; i < y_coords->size(); ++i) (*y_coords)[i].sort(); } // Accumulates the segment between pt1 and pt2 in the LLSQ, quantizing over // the integer coordinate grid to properly weight long vectors. static void SegmentLLSQ(const FCOORD& pt1, const FCOORD& pt2, LLSQ* accumulator) { FCOORD step(pt2); step -= pt1; int xstart = IntCastRounded(MIN(pt1.x(), pt2.x())); int xend = IntCastRounded(MAX(pt1.x(), pt2.x())); int ystart = IntCastRounded(MIN(pt1.y(), pt2.y())); int yend = IntCastRounded(MAX(pt1.y(), pt2.y())); if (xstart == xend && ystart == yend) return; // Nothing to do. double weight = step.length() / (xend - xstart + yend - ystart); // Compute and save the y-position at the middle of each x-step. for (int x = xstart; x < xend; ++x) { double y = pt1.y() + step.y() * (x + 0.5 - pt1.x()) / step.x(); accumulator->add(x + 0.5, y, weight); } // Compute and save the x-position at the middle of each y-step. for (int y = ystart; y < yend; ++y) { double x = pt1.x() + step.x() * (y + 0.5 - pt1.y()) / step.y(); accumulator->add(x, y + 0.5, weight); } } // Adds any edges from a single segment of outline between pt1 and pt2 to // the x_coords, y_coords vectors. pt1 and pt2 should be relative to the // bottom-left of the bounding box, hence indices to x_coords, y_coords // are clipped to ([0,x_limit], [0,y_limit]). // See GetEdgeCoords above for a description of x_coords, y_coords. static void SegmentCoords(const FCOORD& pt1, const FCOORD& pt2, int x_limit, int y_limit, GenericVector >* x_coords, GenericVector >* y_coords) { FCOORD step(pt2); step -= pt1; int start = ClipToRange(IntCastRounded(MIN(pt1.x(), pt2.x())), 0, x_limit); int end = ClipToRange(IntCastRounded(MAX(pt1.x(), pt2.x())), 0, x_limit); for (int x = start; x < end; ++x) { int y = IntCastRounded(pt1.y() + step.y() * (x + 0.5 - pt1.x()) / step.x()); (*y_coords)[x].push_back(y); } start = ClipToRange(IntCastRounded(MIN(pt1.y(), pt2.y())), 0, y_limit); end = ClipToRange(IntCastRounded(MAX(pt1.y(), pt2.y())), 0, y_limit); for (int y = start; y < end; ++y) { int x = IntCastRounded(pt1.x() + step.x() * (y + 0.5 - pt1.y()) / step.y()); (*x_coords)[y].push_back(x); } } // Adds any edges from a single segment of outline between pt1 and pt2 to // the bbox such that it guarantees to contain anything produced by // SegmentCoords. static void SegmentBBox(const FCOORD& pt1, const FCOORD& pt2, TBOX* bbox) { FCOORD step(pt2); step -= pt1; int x1 = IntCastRounded(MIN(pt1.x(), pt2.x())); int x2 = IntCastRounded(MAX(pt1.x(), pt2.x())); if (x2 > x1) { int y1 = IntCastRounded(pt1.y() + step.y() * (x1 + 0.5 - pt1.x()) / step.x()); int y2 = IntCastRounded(pt1.y() + step.y() * (x2 - 0.5 - pt1.x()) / step.x()); TBOX point(x1, MIN(y1, y2), x2, MAX(y1, y2)); *bbox += point; } int y1 = IntCastRounded(MIN(pt1.y(), pt2.y())); int y2 = IntCastRounded(MAX(pt1.y(), pt2.y())); if (y2 > y1) { int x1 = IntCastRounded(pt1.x() + step.x() * (y1 + 0.5 - pt1.y()) / step.y()); int x2 = IntCastRounded(pt1.x() + step.x() * (y2 - 0.5 - pt1.y()) / step.y()); TBOX point(MIN(x1, x2), y1, MAX(x1, x2), y2); *bbox += point; } } // Collects edges into the given bounding box, LLSQ accumulator and/or x_coords, // y_coords vectors. // For a description of x_coords/y_coords, see GetEdgeCoords above. // Startpt to lastpt, inclusive, MUST have the same src_outline member, // which may be NULL. The vector from lastpt to its next is included in // the accumulation. Hidden edges should be excluded by the caller. // The input denorm should be the normalizations that have been applied from // the image to the current state of the TBLOB from which startpt, lastpt come. // box is the bounding box of the blob from which the EDGEPTs are taken and // indices into x_coords, y_coords are offset by box.botleft(). static void CollectEdgesOfRun(const EDGEPT* startpt, const EDGEPT* lastpt, const DENORM& denorm, const TBOX& box, TBOX* bounding_box, LLSQ* accumulator, GenericVector > *x_coords, GenericVector > *y_coords) { const C_OUTLINE* outline = startpt->src_outline; int x_limit = box.width() - 1; int y_limit = box.height() - 1; if (outline != NULL) { // Use higher-resolution edge points stored on the outline. // The outline coordinates may not match the binary image because of the // rotation for vertical text lines, but the root_denorm IS the matching // start of the DENORM chain. const DENORM* root_denorm = denorm.RootDenorm(); int step_length = outline->pathlength(); int start_index = startpt->start_step; // Note that if this run straddles the wrap-around point of the outline, // that lastpt->start_step may have a lower index than startpt->start_step, // and we want to use an end_index that allows us to use a positive // increment, so we add step_length if necessary, but that may be beyond the // bounds of the outline steps/ due to wrap-around, so we use % step_length // everywhere, except for start_index. int end_index = lastpt->start_step + lastpt->step_count; if (end_index <= start_index) end_index += step_length; // pos is the integer coordinates of the binary image steps. ICOORD pos = outline->position_at_index(start_index); FCOORD origin(box.left(), box.bottom()); // f_pos is a floating-point version of pos that offers improved edge // positioning using greyscale information or smoothing of edge steps. FCOORD f_pos = outline->sub_pixel_pos_at_index(pos, start_index); // pos_normed is f_pos after the appropriate normalization, and relative // to origin. // prev_normed is the previous value of pos_normed. FCOORD prev_normed; denorm.NormTransform(root_denorm, f_pos, &prev_normed); prev_normed -= origin; for (int index = start_index; index < end_index; ++index) { ICOORD step = outline->step(index % step_length); // Only use the point if its edge strength is positive. This excludes // points that don't provide useful information, eg // ___________ // |___________ // The vertical step provides only noisy, damaging information, as even // with a greyscale image, the positioning of the edge there may be a // fictitious extrapolation, so previous processing has eliminated it. if (outline->edge_strength_at_index(index % step_length) > 0) { FCOORD f_pos = outline->sub_pixel_pos_at_index(pos, index % step_length); FCOORD pos_normed; denorm.NormTransform(root_denorm, f_pos, &pos_normed); pos_normed -= origin; // Accumulate the information that is selected by the caller. if (bounding_box != NULL) { SegmentBBox(pos_normed, prev_normed, bounding_box); } if (accumulator != NULL) { SegmentLLSQ(pos_normed, prev_normed, accumulator); } if (x_coords != NULL && y_coords != NULL) { SegmentCoords(pos_normed, prev_normed, x_limit, y_limit, x_coords, y_coords); } prev_normed = pos_normed; } pos += step; } } else { // There is no outline, so we are forced to use the polygonal approximation. const EDGEPT* endpt = lastpt->next; const EDGEPT* pt = startpt; do { FCOORD next_pos(pt->next->pos.x - box.left(), pt->next->pos.y - box.bottom()); FCOORD pos(pt->pos.x - box.left(), pt->pos.y - box.bottom()); if (bounding_box != NULL) { SegmentBBox(next_pos, pos, bounding_box); } if (accumulator != NULL) { SegmentLLSQ(next_pos, pos, accumulator); } if (x_coords != NULL && y_coords != NULL) { SegmentCoords(next_pos, pos, x_limit, y_limit, x_coords, y_coords); } } while ((pt = pt->next) != endpt); } } // For all the edge steps in all the outlines, or polygonal approximation // where there are no edge steps, collects the steps into the bounding_box, // llsq and/or the x_coords/y_coords. Both are used in different kinds of // normalization. // For a description of x_coords, y_coords, see GetEdgeCoords above. void TBLOB::CollectEdges(const TBOX& box, TBOX* bounding_box, LLSQ* llsq, GenericVector >* x_coords, GenericVector >* y_coords) const { // Iterate the outlines. for (const TESSLINE* ol = outlines; ol != NULL; ol = ol->next) { // Iterate the polygon. EDGEPT* loop_pt = ol->FindBestStartPt(); EDGEPT* pt = loop_pt; if (pt == NULL) continue; do { if (pt->IsHidden()) continue; // Find a run of equal src_outline. EDGEPT* last_pt = pt; do { last_pt = last_pt->next; } while (last_pt != loop_pt && !last_pt->IsHidden() && last_pt->src_outline == pt->src_outline); last_pt = last_pt->prev; CollectEdgesOfRun(pt, last_pt, denorm_, box, bounding_box, llsq, x_coords, y_coords); pt = last_pt; } while ((pt = pt->next) != loop_pt); } } // Factory to build a TWERD from a (C_BLOB) WERD, with polygonal // approximation along the way. TWERD* TWERD::PolygonalCopy(bool allow_detailed_fx, WERD* src) { TWERD* tessword = new TWERD; tessword->latin_script = src->flag(W_SCRIPT_IS_LATIN); C_BLOB_IT b_it(src->cblob_list()); for (b_it.mark_cycle_pt(); !b_it.cycled_list(); b_it.forward()) { C_BLOB* blob = b_it.data(); TBLOB* tblob = TBLOB::PolygonalCopy(allow_detailed_fx, blob); tessword->blobs.push_back(tblob); } return tessword; } // Baseline normalizes the blobs in-place, recording the normalization in the // DENORMs in the blobs. void TWERD::BLNormalize(const BLOCK* block, const ROW* row, Pix* pix, bool inverse, float x_height, float baseline_shift, bool numeric_mode, tesseract::OcrEngineMode hint, const TBOX* norm_box, DENORM* word_denorm) { TBOX word_box = bounding_box(); if (norm_box != NULL) word_box = *norm_box; float word_middle = (word_box.left() + word_box.right()) / 2.0f; float input_y_offset = 0.0f; float final_y_offset = static_cast(kBlnBaselineOffset); float scale = kBlnXHeight / x_height; if (hint == tesseract::OEM_CUBE_ONLY || row == NULL) { word_middle = word_box.left(); input_y_offset = word_box.bottom(); final_y_offset = 0.0f; if (hint == tesseract::OEM_CUBE_ONLY) scale = 1.0f; } else { input_y_offset = row->base_line(word_middle) + baseline_shift; } for (int b = 0; b < blobs.size(); ++b) { TBLOB* blob = blobs[b]; TBOX blob_box = blob->bounding_box(); float mid_x = (blob_box.left() + blob_box.right()) / 2.0f; float baseline = input_y_offset; float blob_scale = scale; if (numeric_mode) { baseline = blob_box.bottom(); blob_scale = ClipToRange(kBlnXHeight * 4.0f / (3 * blob_box.height()), scale, scale * 1.5f); } else if (row != NULL && hint != tesseract::OEM_CUBE_ONLY) { baseline = row->base_line(mid_x) + baseline_shift; } // The image will be 8-bit grey if the input was grey or color. Note that in // a grey image 0 is black and 255 is white. If the input was binary, then // the pix will be binary and 0 is white, with 1 being black. // To tell the difference pixGetDepth() will return 8 or 1. // The inverse flag will be true iff the word has been determined to be // white on black, and is independent of whether the pix is 8 bit or 1 bit. blob->Normalize(block, NULL, NULL, word_middle, baseline, blob_scale, blob_scale, 0.0f, final_y_offset, inverse, pix); } if (word_denorm != NULL) { word_denorm->SetupNormalization(block, NULL, NULL, word_middle, input_y_offset, scale, scale, 0.0f, final_y_offset); word_denorm->set_inverse(inverse); word_denorm->set_pix(pix); } } // Copies the data and the blobs, but leaves next untouched. void TWERD::CopyFrom(const TWERD& src) { Clear(); latin_script = src.latin_script; for (int b = 0; b < src.blobs.size(); ++b) { TBLOB* new_blob = new TBLOB(*src.blobs[b]); blobs.push_back(new_blob); } } // Deletes owned data. void TWERD::Clear() { blobs.delete_data_pointers(); blobs.clear(); } // Recomputes the bounding boxes of the blobs. void TWERD::ComputeBoundingBoxes() { for (int b = 0; b < blobs.size(); ++b) { blobs[b]->ComputeBoundingBoxes(); } } TBOX TWERD::bounding_box() const { TBOX result; for (int b = 0; b < blobs.size(); ++b) { TBOX box = blobs[b]->bounding_box(); result += box; } return result; } // Merges the blobs from start to end, not including end, and deletes // the blobs between start and end. void TWERD::MergeBlobs(int start, int end) { if (start >= blobs.size() - 1) return; // Nothing to do. TESSLINE* outline = blobs[start]->outlines; for (int i = start + 1; i < end && i < blobs.size(); ++i) { TBLOB* next_blob = blobs[i]; // Take the outlines from the next blob. if (outline == NULL) { blobs[start]->outlines = next_blob->outlines; outline = blobs[start]->outlines; } else { while (outline->next != NULL) outline = outline->next; outline->next = next_blob->outlines; next_blob->outlines = NULL; } // Delete the next blob and move on. delete next_blob; blobs[i] = NULL; } // Remove dead blobs from the vector. for (int i = start + 1; i < end && start + 1 < blobs.size(); ++i) { blobs.remove(start + 1); } } #ifndef GRAPHICS_DISABLED void TWERD::plot(ScrollView* window) { ScrollView::Color color = WERD::NextColor(ScrollView::BLACK); for (int b = 0; b < blobs.size(); ++b) { blobs[b]->plot(window, color, ScrollView::BROWN); color = WERD::NextColor(color); } } #endif // GRAPHICS_DISABLED /********************************************************************** * divisible_blob * * Returns true if the blob contains multiple outlines than can be * separated using divide_blobs. Sets the location to be used in the * call to divide_blobs. **********************************************************************/ bool divisible_blob(TBLOB *blob, bool italic_blob, TPOINT* location) { if (blob->outlines == NULL || blob->outlines->next == NULL) return false; // Need at least 2 outlines for it to be possible. int max_gap = 0; TPOINT vertical = italic_blob ? kDivisibleVerticalItalic : kDivisibleVerticalUpright; for (TESSLINE* outline1 = blob->outlines; outline1 != NULL; outline1 = outline1->next) { if (outline1->is_hole) continue; // Holes do not count as separable. TPOINT mid_pt1( static_cast((outline1->topleft.x + outline1->botright.x) / 2), static_cast((outline1->topleft.y + outline1->botright.y) / 2)); int mid_prod1 = CROSS(mid_pt1, vertical); int min_prod1, max_prod1; outline1->MinMaxCrossProduct(vertical, &min_prod1, &max_prod1); for (TESSLINE* outline2 = outline1->next; outline2 != NULL; outline2 = outline2->next) { if (outline2->is_hole) continue; // Holes do not count as separable. TPOINT mid_pt2( static_cast((outline2->topleft.x + outline2->botright.x) / 2), static_cast((outline2->topleft.y + outline2->botright.y) / 2)); int mid_prod2 = CROSS(mid_pt2, vertical); int min_prod2, max_prod2; outline2->MinMaxCrossProduct(vertical, &min_prod2, &max_prod2); int mid_gap = abs(mid_prod2 - mid_prod1); int overlap = MIN(max_prod1, max_prod2) - MAX(min_prod1, min_prod2); if (mid_gap - overlap / 4 > max_gap) { max_gap = mid_gap - overlap / 4; *location = mid_pt1; *location += mid_pt2; *location /= 2; } } } // Use the y component of the vertical vector as an approximation to its // length. return max_gap > vertical.y; } /********************************************************************** * divide_blobs * * Create two blobs by grouping the outlines in the appropriate blob. * The outlines that are beyond the location point are moved to the * other blob. The ones whose x location is less than that point are * retained in the original blob. **********************************************************************/ void divide_blobs(TBLOB *blob, TBLOB *other_blob, bool italic_blob, const TPOINT& location) { TPOINT vertical = italic_blob ? kDivisibleVerticalItalic : kDivisibleVerticalUpright; TESSLINE *outline1 = NULL; TESSLINE *outline2 = NULL; TESSLINE *outline = blob->outlines; blob->outlines = NULL; int location_prod = CROSS(location, vertical); while (outline != NULL) { TPOINT mid_pt( static_cast((outline->topleft.x + outline->botright.x) / 2), static_cast((outline->topleft.y + outline->botright.y) / 2)); int mid_prod = CROSS(mid_pt, vertical); if (mid_prod < location_prod) { // Outline is in left blob. if (outline1) outline1->next = outline; else blob->outlines = outline; outline1 = outline; } else { // Outline is in right blob. if (outline2) outline2->next = outline; else other_blob->outlines = outline; outline2 = outline; } outline = outline->next; } if (outline1) outline1->next = NULL; if (outline2) outline2->next = NULL; }